Dear World,
I would like to take a moment to talk about video games. Many of you know that there is a lot of controversy over the effects on video games between children and video games, no doubt you already have an opinion (if not a small one) about how video games should be sold and destributed. Also, you may agree that some restrictions are healthy for young children who choose to play the games like Grand Theft Auto, Call of Duty, and others. There is a reason for the M rating. Now on to the point of the convorsation. For those of you who enforce the M rating to either their kids, their neiphews, or even the neighbor, good job, no great job, if there was an award for role models among the community, you would be that winner, but there isnt so how about a pat on the back instead. For those of you who allow there kids to play whatever the F@#k they want without any care or thought to what happens, you have got some problems and the only question i have is, Have you seen the games out today! REALLY! But for you parents that fall inbetween the gap, the parents who allow there kids to make their own desicions but with a little guidence, you are in my opinions the real parents. You know that kids (now when i say kids i mean those like 14 and up, if your laxed about a twelve year old playing something like DeadSpace, you belong in the problem category) need a little down-to-earth parenting, the parents who realize that there kid is old enough to tell right from wrong. Those are the parents I wish were more of, and yes there is that grey area when you need to sort out the difference. I am now seventeen, and i remember when i was fourteen and wondered what could possibly be so bad that i wasnt allowed to play a silly game, now im not so naive! I've played the games today and they are not a happy fun time elmo show. But I guess what im trying to say is that, we need to set boundries, video games dont have them, and if parents dont or have too many, then you will never see the really huge difference maker between reality and video games, and that is just that, IT IS JUST A GAME, FAKE, NOT REAL, and im not saying people shouldn't worry about there affects on children, im just saying that if you think that if you get into a car with a hooker, that you will be cured of all of your diseases, come on.
Write Back Soon,
Benjamin Morgan
Comedic Journalist/Writer
For comments or questions, or even to chat me up, e-mail me at supabamman@yahoo.com
SYDNEY (AFP) – A 22-year-old Australian university student has solved a problem which has puzzled astrophysicists for decades, discovering part of the so-called "missing mass" of the universe during her summer break.
Undergraduate Amelia Fraser-McKelvie made the breakthrough during a holiday internship with a team at Monash University's School of Physics, locating the mystery material within vast structures called "filaments of galaxies".
Monash astrophysicist Dr Kevin Pimbblet explained that scientists had previously detected matter that was present in the early history of the universe but that could not now be located.
"There is missing mass, ordinary mass not dark mass ... It's missing to the present day," Pimbblet told AFP.
"We don't know where it went. Now we do know where it went because that's what Amelia found."
Fraser-McKelvie, an aerospace engineering and science student, was able to confirm after a targeted X-ray search for the mystery mass that it had moved to the "filaments of galaxies", which stretch across enormous expanses of space.
Pimbblet's earlier work had suggested the filaments as a possible location for the "missing" matter, thought to be low in density but high in temperature.
Pimbblet said astrophysicists had known about the "missing" mass for the past two decades, but the technology needed to pinpoint its location had only become available in recent years.
He said the discovery could drive the construction of new telescopes designed to specifically study the mass.
Pimbblet admitted the discovery was primarily academic, but he said previous physics research had led to the development of diverse other technologies.
"Whenever I speak to people who have influence, politicians and so on, they sometimes ask me 'Why should I invest in physics pure research?'. And I sometimes say to them: 'Do you use a mobile phone? Some of that technology came about by black hole research'.
"The pure research has knock-on effects to the whole society which are sometimes difficult to anticipate."